You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MovieScene3DTransformTrack.h"
|
|
|
|
/**
|
|
* Tools for animatable transforms
|
|
*/
|
|
class F3DTransformTrackEditor : public FMovieSceneTrackEditor
|
|
{
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*
|
|
* @param InSequencer The sequencer instance to be used by this tool
|
|
*/
|
|
F3DTransformTrackEditor( TSharedRef<ISequencer> InSequencer );
|
|
~F3DTransformTrackEditor();
|
|
|
|
/**
|
|
* Creates an instance of this class. Called by a sequencer
|
|
*
|
|
* @param OwningSequencer The sequencer instance to be used by this tool
|
|
* @return The new instance of this class
|
|
*/
|
|
static TSharedRef<FMovieSceneTrackEditor> CreateTrackEditor( TSharedRef<ISequencer> OwningSequencer );
|
|
|
|
/** FMovieSceneTrackEditor Interface */
|
|
virtual bool SupportsType( TSubclassOf<UMovieSceneTrack> Type ) const override;
|
|
virtual TSharedRef<ISequencerSection> MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track ) override;
|
|
virtual void AddKey( const FGuid& ObjectGuid, UObject* AdditionalAsset = NULL ) override;
|
|
|
|
private:
|
|
/**
|
|
* Called before an actor or component transform changes
|
|
*
|
|
* @param Object The object whose transform is about to change
|
|
*/
|
|
void OnPreTransformChanged( UObject& InObject );
|
|
|
|
/**
|
|
* Called when an actor or component transform changes
|
|
*
|
|
* @param Object The object whose transform has changed
|
|
*/
|
|
void OnTransformChanged( UObject& InObject );
|
|
|
|
/** Delegate for animatable property changed in OnTransformChanged */
|
|
void OnTransformChangedInternals(float KeyTime, UObject* InObject, FGuid ObjectHandle, struct FTransformDataPair TransformPair, bool bAutoKeying);
|
|
private:
|
|
/** Mapping of objects to their existing transform data (for comparing against new transform data) */
|
|
TMap< TWeakObjectPtr<UObject>, FTransformData > ObjectToExistingTransform;
|
|
};
|
|
|
|
|