Files
UnrealEngineUWP/Engine/Source/Developer/MovieSceneTools/Private/MovieSceneFactory.cpp
Mikolaj Sieluzycki 52c71176ab Rename StaticConstructObject to StaticConstructObject_Internal and use it only in CoreUObject module. Change rest of usages to NewObject.
#codereview Robert.Manuszewski

[CL 2437731 by Mikolaj Sieluzycki in Main branch]
2015-02-09 05:43:45 -05:00

30 lines
829 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneToolsPrivatePCH.h"
#include "MovieSceneFactory.h"
#include "MovieScene.h"
#define LOCTEXT_NAMESPACE "MovieSceneFactory"
UMovieSceneFactory::UMovieSceneFactory( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
// @todo sequencer: Only allow users to create new MovieScenes if that feature is turned on globally.
if( FParse::Param( FCommandLine::Get(), TEXT( "Sequencer" ) ) )
{
bCreateNew = true;
}
bEditAfterNew = true;
SupportedClass = UMovieScene::StaticClass();
}
UObject* UMovieSceneFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UMovieScene>(InParent, Name, Flags);
}
#undef LOCTEXT_NAMESPACE