Files
UnrealEngineUWP/Engine/Source/Developer/MovieSceneTools/MovieSceneTools.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

51 lines
887 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneTools : ModuleRules
{
public MovieSceneTools(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/MovieSceneTools/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UnrealEd"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MovieSceneCore",
"MovieSceneCoreTypes",
"BlueprintGraph",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"Sequencer",
"PropertyEditor"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"Sequencer",
"PropertyEditor"
}
);
}
}