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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* An implementation for the message log widget.
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*
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* It holds a series of message log listings which it can switch between.
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*/
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class SMessageLog
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SMessageLog){}
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SLATE_END_ARGS()
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static FName AppName;
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/** Destructor. */
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~SMessageLog();
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/**
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* Constructs the widget.
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*
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* @param InArgs The construction arguments.
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* @param InModel The view model to use.
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*/
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void Construct( const FArguments& InArgs, const TSharedRef<class FMessageLogViewModel>& InViewModel );
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public:
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// SWidget overrides
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FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
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private:
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/** Callback for generating a row in the categories list. */
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TSharedRef<ITableRow> HandleCategoriesListGenerateRow( IMessageLogListingPtr Item, const TSharedRef<STableViewBase>& OwnerTable );
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/** Callback for changing the selected item in the categories list. */
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void HandleCategoriesListSelectionChanged( IMessageLogListingPtr Selection, ESelectInfo::Type SelectInfo );
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/** Handles the broadcast message sent the current log listing is changed */
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void HandleSelectionUpdated();
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private:
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/** Holds the log categories list view widget. */
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TSharedPtr<SListView<IMessageLogListingPtr>> CategoriesListView;
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/** The widget for displaying the current listing. */
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TSharedPtr<SBorder> CurrentListingDisplay;
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/** The current log listing widget, if any. */
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TSharedPtr<class SMessageLogListing> LogListing;
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/** The message log view model */
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TSharedPtr<class FMessageLogViewModel> ViewModel;
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};
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