Files
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private/MeshSimplifyElements.h
2014-03-14 14:13:41 -04:00

432 lines
8.6 KiB
C++

// Copyright (C) 2009 Nine Realms, Inc
//
#pragma once
#include "UnrolledLinkList.h"
enum ESimpElementFlags
{
SIMP_DEFAULT = 0,
SIMP_REMOVED = 1 << 0,
SIMP_MARK1 = 1 << 1,
SIMP_MARK2 = 1 << 2,
SIMP_LOCKED = 1 << 3,
SIMP_UPDATE = 1 << 4,
};
template< typename T >
class TSimpTri;
template< typename T >
class TSimpVert
{
public:
TSimpVert();
FVector& GetPos() { return vert.GetPos(); }
const FVector& GetPos() const { return vert.GetPos(); }
float* GetAttributes() { return vert.GetAttributes(); }
const float* GetAttributes() const { return vert.GetAttributes(); }
// this vert
void EnableFlags( uint32 f );
void DisableFlags( uint32 f );
bool TestFlags( uint32 f ) const;
void EnableAdjVertFlags( uint32 f );
void DisableAdjVertFlags( uint32 f );
void EnableAdjTriFlags( uint32 f );
void DisableAdjTriFlags( uint32 f );
void FindAdjacentVerts( TSimpVert<T>** adjVerts, int& numVerts );
// all verts in group
void EnableFlagsGroup( uint32 f );
void DisableFlagsGroup( uint32 f );
//bool TestFlagsGroup( uint32 f ) const;
void EnableAdjVertFlagsGroup( uint32 f );
void DisableAdjVertFlagsGroup( uint32 f );
void EnableAdjTriFlagsGroup( uint32 f );
void DisableAdjTriFlagsGroup( uint32 f );
uint32 NumAdjTrisGroup();
void FindAdjacentVertsGroup( TSimpVert<T>** adjVerts, int& numVerts );
typedef TUnrolledLinkList< TSimpTri<T>*, 8 > TriList;
typedef typename TriList::TIterator TriIterator;
// other verts sharing same point grouped
TSimpVert<T>* next;
TSimpVert<T>* prev;
// bitfield of ESimpElementFlags
uint32 flags;
T vert;
// Adjacent triangles, all triangles which reference this vert
// TODO could be link list of index buffer elements
// /3 gives tri index
TriList adjTris;
};
template< typename T >
class TSimpTri
{
public:
TSimpTri()
: flags( SIMP_DEFAULT )
{}
void EnableFlags( uint32 f );
void DisableFlags( uint32 f );
bool TestFlags( uint32 f ) const;
bool HasVertex( const TSimpVert<T>* v ) const;
FVector GetNormal() const;
bool ReplaceVertexIsValid( const TSimpVert<T>* oldV, const FVector& pos ) const;
void ReplaceVertex( TSimpVert<T>* oldV, TSimpVert<T>* newV );
TSimpVert<T>* verts[3];
// bitfield of ESimpElementFlags
uint32 flags;
};
template< typename T >
class TSimpEdge
{
public:
TSimpEdge();
void EnableFlags( uint32 f );
void DisableFlags( uint32 f );
bool TestFlags( uint32 f ) const;
// Edge group
// Link list of all edges sharing the same end points, different attributes.
// Need multiple edges to know which in both vert groups are connected.
TSimpEdge* next;
TSimpEdge* prev;
TSimpVert<T>* v0;
TSimpVert<T>* v1;
// bitfield of ESimpElementFlags
uint32 flags;
};
//=============
// TSimpVert
//=============
template< typename T >
FORCEINLINE TSimpVert<T>::TSimpVert()
: flags( SIMP_DEFAULT )
{
next = this;
prev = this;
}
template< typename T >
FORCEINLINE void TSimpVert<T>::EnableFlags( uint32 f )
{
flags |= f;
}
template< typename T >
FORCEINLINE void TSimpVert<T>::DisableFlags( uint32 f )
{
flags &= ~f;
}
template< typename T >
FORCEINLINE bool TSimpVert<T>::TestFlags( uint32 f ) const
{
return ( flags & f ) == f;
}
template< typename T >
FORCEINLINE void TSimpVert<T>::EnableAdjVertFlags( uint32 f )
{
for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i )
{
for( int j = 0; j < 3; j++ )
{
(*i)->verts[j]->EnableFlags(f);
}
}
}
template< typename T >
FORCEINLINE void TSimpVert<T>::DisableAdjVertFlags( uint32 f )
{
for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i )
{
for( int j = 0; j < 3; j++ )
{
(*i)->verts[j]->DisableFlags(f);
}
}
}
template< typename T >
FORCEINLINE void TSimpVert<T>::EnableAdjTriFlags( uint32 f )
{
for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i )
{
(*i)->EnableFlags(f);
}
}
template< typename T >
FORCEINLINE void TSimpVert<T>::DisableAdjTriFlags( uint32 f )
{
for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i )
{
(*i)->DisableFlags(f);
}
}
template< typename T >
void TSimpVert<T>::FindAdjacentVerts( TSimpVert<T>** adjVerts, int& numVerts )
{
numVerts = 0;
EnableAdjVertFlags( SIMP_MARK1 );
DisableFlags( SIMP_MARK1 );
// fill array
for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i )
{
for( int j = 0; j < 3; j++ )
{
TSimpVert* v = (*i)->verts[j];
if( v->TestFlags( SIMP_MARK1 ) )
{
adjVerts[numVerts++] = v;
}
v->DisableFlags( SIMP_MARK1 );
}
}
}
template< typename T >
FORCEINLINE void TSimpVert<T>::EnableFlagsGroup( uint32 f )
{
TSimpVert<T>* v = this;
do {
v->EnableFlags( f );
v = v->next;
} while( v != this );
}
template< typename T >
FORCEINLINE void TSimpVert<T>::DisableFlagsGroup( uint32 f )
{
TSimpVert<T>* v = this;
do {
v->DisableFlags( f );
v = v->next;
} while( v != this );
}
template< typename T >
FORCEINLINE void TSimpVert<T>::EnableAdjVertFlagsGroup( uint32 f )
{
TSimpVert<T>* v = this;
do {
v->EnableAdjVertFlags( f );
v = v->next;
} while( v != this );
}
template< typename T >
FORCEINLINE void TSimpVert<T>::DisableAdjVertFlagsGroup( uint32 f )
{
TSimpVert<T>* v = this;
do {
v->DisableAdjVertFlags( f );
v = v->next;
} while( v != this );
}
template< typename T >
FORCEINLINE void TSimpVert<T>::EnableAdjTriFlagsGroup( uint32 f )
{
TSimpVert<T>* v = this;
do {
v->EnableAdjTriFlags( f );
v = v->next;
} while( v != this );
}
template< typename T >
FORCEINLINE void TSimpVert<T>::DisableAdjTriFlagsGroup( uint32 f )
{
TSimpVert<T>* v = this;
do {
v->DisableAdjTriFlags( f );
v = v->next;
} while( v != this );
}
template< typename T >
FORCEINLINE uint32 TSimpVert<T>::NumAdjTrisGroup()
{
int numAdjVerts = 0;
TSimpVert<T>* v = this;
do {
numAdjVerts += v->adjTris.Num();
v = v->next;
} while( v != this );
return numAdjVerts;
}
template< typename T >
void TSimpVert<T>::FindAdjacentVertsGroup( TSimpVert<T>** adjVerts, int& numVerts )
{
// TODO replace with TArray.AddUnique
numVerts = 0;
EnableAdjVertFlagsGroup( SIMP_MARK1 );
DisableFlagsGroup( SIMP_MARK1 );
// fill array
TSimpVert<T>* v = this;
do {
for( TriIterator i = v->adjTris.Begin(); i != v->adjTris.End(); ++i )
{
for( int j = 0; j < 3; j++ )
{
TSimpVert* simpVert = (*i)->verts[j];
if (simpVert->TestFlags(SIMP_MARK1))
{
adjVerts[numVerts++] = simpVert;
}
simpVert->DisableFlags(SIMP_MARK1);
}
}
v = v->next;
} while( v != this );
}
//=============
// TSimpTri
//=============
template< typename T >
FORCEINLINE void TSimpTri<T>::EnableFlags( uint32 f )
{
flags |= f;
}
template< typename T >
FORCEINLINE void TSimpTri<T>::DisableFlags( uint32 f )
{
flags &= ~f;
}
template< typename T >
FORCEINLINE bool TSimpTri<T>::TestFlags( uint32 f ) const
{
return ( flags & f ) == f;
}
template< typename T >
FORCEINLINE bool TSimpTri<T>::HasVertex( const TSimpVert<T>* v ) const
{
return ( v == verts[0] || v == verts[1] || v == verts[2] );
}
template< typename T >
FORCEINLINE FVector TSimpTri<T>::GetNormal() const
{
FVector n = ( verts[2]->GetPos() - verts[0]->GetPos() ) ^ ( verts[1]->GetPos() - verts[0]->GetPos() );
n.Normalize();
return n;
}
template< typename T >
FORCEINLINE bool TSimpTri<T>::ReplaceVertexIsValid( const TSimpVert<T>* oldV, const FVector& pos ) const
{
checkSlow( oldV );
checkSlow( oldV == verts[0] || oldV == verts[1] || oldV == verts[2] );
uint32 k;
if( oldV == verts[0] )
k = 0;
else if( oldV == verts[1] )
k = 1;
else
k = 2;
const FVector& v0 = verts[k]->GetPos();
const FVector& v1 = verts[ k = (1 << k) & 3 ]->GetPos();
const FVector& v2 = verts[ k = (1 << k) & 3 ]->GetPos();
const FVector d21 = v2 - v1;
const FVector d01 = v0 - v1;
const FVector dp1 = pos - v1;
FVector n0 = d01 ^ d21;
FVector n1 = dp1 ^ d21;
return (n0 | n1) > 0.0f;
}
template< typename T >
FORCEINLINE void TSimpTri<T>::ReplaceVertex( TSimpVert<T>* oldV, TSimpVert<T>* newV )
{
checkSlow( oldV && newV );
checkSlow( oldV == verts[0] || oldV == verts[1] || oldV == verts[2] );
checkSlow( newV != verts[0] && newV != verts[1] && newV != verts[2] );
if( oldV == verts[0] )
verts[0] = newV;
else if( oldV == verts[1] )
verts[1] = newV;
else
verts[2] = newV;
checkSlow( !HasVertex( oldV ) );
}
//=============
// TSimpEdge
//=============
template< typename T >
FORCEINLINE TSimpEdge<T>::TSimpEdge()
: flags( SIMP_DEFAULT )
{
next = this;
prev = this;
}
template< typename T >
FORCEINLINE void TSimpEdge<T>::EnableFlags( uint32 f )
{
flags |= f;
}
template< typename T >
FORCEINLINE void TSimpEdge<T>::DisableFlags( uint32 f )
{
flags &= ~f;
}
template< typename T >
FORCEINLINE bool TSimpEdge<T>::TestFlags( uint32 f ) const
{
return ( flags & f ) == f;
}