Files
UnrealEngineUWP/Engine/Source/Developer/Merge/Merge.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

36 lines
689 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Merge : ModuleRules
{
public Merge(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Merge/Private",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"Core",
"CoreUObject",
"EditorStyle",
"Engine", // needed so that we can clone blueprints...
"GraphEditor",
"InputCore",
"Kismet",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"UnrealEd",
}
);
}
}
}