Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacClientTargetPlatform/Private/MacClientTargetPlatformPrivatePCH.h
John Abercrombie 4e9ac6444a Merging using UE4-Fortnite-To-UE4 @ CL 2382284
[CL 2388856 by John Abercrombie in Main branch]
2014-12-15 15:29:48 -05:00

28 lines
858 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MacClientTargetPlatformPrivatePCH.h: Pre-compiled header file for the MacClientTargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleManager.h"
#include "Runtime/Core/Public/Mac/MacPlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
#include "LocalMacTargetDevice.h"
#include "GenericMacTargetPlatform.h"
/* Private includes
*****************************************************************************/