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21 lines
589 B
C++
21 lines
589 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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struct FVisualLoggerCanvasRenderer
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{
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FVisualLoggerCanvasRenderer()
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{}
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void DrawOnCanvas(class UCanvas* Canvas, class APlayerController*);
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void OnItemSelectionChanged(const struct FVisualLogEntry& EntryItem);
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void ObjectSelectionChanged(TSharedPtr<class STimeline> TimeLine);
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protected:
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void DrawHistogramGraphs(class UCanvas* Canvas, class APlayerController* );
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private:
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FVisualLogEntry SelectedEntry;
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TMap<FString, TArray<FString> > UsedGraphCategories;
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TWeakPtr<class STimeline> CurrentTimeLine;
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};
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