Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/STimeSlider.h

38 lines
1.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ITimeSlider.h"
class STimeSlider : public ITimeSlider
{
public:
SLATE_BEGIN_ARGS(STimeSlider)
: _MirrorLabels( false )
{}
/* If we should mirror the labels on the timeline */
SLATE_ARGUMENT( bool, MirrorLabels )
SLATE_END_ARGS()
/**
* Construct the widget
*
* @param InArgs A declaration from which to construct the widget
*/
void Construct( const FArguments& InArgs, TSharedRef<ITimeSliderController> InTimeSliderController );
protected:
// SWidget interface
virtual FVector2D ComputeDesiredSize(float) const override;
virtual int32 OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override;
virtual FReply OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseWheel( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
private:
TSharedPtr<ITimeSliderController> TimeSliderController;
bool bMirrorLabels;
};