Files
UnrealEngineUWP/Engine/Source/Developer/InternationalizationSettings/Private/InternationalizationSettingsModel.cpp
Andrew Rodham 8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00

97 lines
4.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "InternationalizationSettingsModulePrivatePCH.h"
/* UInternationalizationSettingsModel interface
*****************************************************************************/
UInternationalizationSettingsModel::UInternationalizationSettingsModel( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{ }
void UInternationalizationSettingsModel::SaveDefaults()
{
FString SavedCultureName;
GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEditorSettingsIni );
GConfig->SetString( TEXT("Internationalization"), TEXT("Culture"), *SavedCultureName, GEngineIni );
bool bShouldLoadLocalizedPropertyNames = true;
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEditorSettingsIni );
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEngineIni );
bool bShowNodesAndPinsUnlocalized = false;
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEditorSettingsIni );
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEngineIni );
}
void UInternationalizationSettingsModel::ResetToDefault()
{
FString SavedCultureName;
GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEngineIni );
GConfig->SetString( TEXT("Internationalization"), TEXT("Culture"), *SavedCultureName, GEditorSettingsIni );
bool bShouldLoadLocalizedPropertyNames = true;
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEngineIni );
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEditorSettingsIni );
bool bShowNodesAndPinsUnlocalized = false;
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEngineIni );
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEditorSettingsIni );
SettingChangedEvent.Broadcast();
}
FString UInternationalizationSettingsModel::GetCultureName() const
{
FString SavedCultureName;
if( !GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEditorSettingsIni ) )
{
GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEngineIni );
}
return SavedCultureName;
}
void UInternationalizationSettingsModel::SetCultureName(const FString& CultureName)
{
GConfig->SetString( TEXT("Internationalization"), TEXT("Culture"), *CultureName, GEditorSettingsIni );
SettingChangedEvent.Broadcast();
}
bool UInternationalizationSettingsModel::ShouldLoadLocalizedPropertyNames() const
{
bool bShouldLoadLocalizedPropertyNames = true;
if( !GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEditorSettingsIni ) )
{
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEngineIni );
}
return bShouldLoadLocalizedPropertyNames;
}
void UInternationalizationSettingsModel::ShouldLoadLocalizedPropertyNames(const bool Value)
{
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), Value, GEditorSettingsIni );
SettingChangedEvent.Broadcast();
}
bool UInternationalizationSettingsModel::ShouldShowNodesAndPinsUnlocalized() const
{
bool bShowNodesAndPinsUnlocalized = false;
if( !GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEditorSettingsIni ) )
{
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEngineIni );
}
return bShowNodesAndPinsUnlocalized;
}
void UInternationalizationSettingsModel::ShouldShowNodesAndPinsUnlocalized(const bool Value)
{
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), Value, GEditorSettingsIni );
}