You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false). EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however. Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini) GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically. This addresses UETOOL-270 (Most editor preferences should be project-agnostic) [CL 2517558 by Andrew Rodham in Main branch]
97 lines
4.2 KiB
C++
97 lines
4.2 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "InternationalizationSettingsModulePrivatePCH.h"
|
|
|
|
|
|
/* UInternationalizationSettingsModel interface
|
|
*****************************************************************************/
|
|
|
|
UInternationalizationSettingsModel::UInternationalizationSettingsModel( const FObjectInitializer& ObjectInitializer )
|
|
: Super(ObjectInitializer)
|
|
{ }
|
|
|
|
|
|
void UInternationalizationSettingsModel::SaveDefaults()
|
|
{
|
|
FString SavedCultureName;
|
|
GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEditorSettingsIni );
|
|
GConfig->SetString( TEXT("Internationalization"), TEXT("Culture"), *SavedCultureName, GEngineIni );
|
|
|
|
bool bShouldLoadLocalizedPropertyNames = true;
|
|
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEditorSettingsIni );
|
|
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEngineIni );
|
|
|
|
bool bShowNodesAndPinsUnlocalized = false;
|
|
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEditorSettingsIni );
|
|
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEngineIni );
|
|
}
|
|
|
|
|
|
void UInternationalizationSettingsModel::ResetToDefault()
|
|
{
|
|
FString SavedCultureName;
|
|
GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEngineIni );
|
|
GConfig->SetString( TEXT("Internationalization"), TEXT("Culture"), *SavedCultureName, GEditorSettingsIni );
|
|
|
|
bool bShouldLoadLocalizedPropertyNames = true;
|
|
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEngineIni );
|
|
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEditorSettingsIni );
|
|
|
|
bool bShowNodesAndPinsUnlocalized = false;
|
|
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEngineIni );
|
|
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEditorSettingsIni );
|
|
|
|
SettingChangedEvent.Broadcast();
|
|
}
|
|
|
|
|
|
FString UInternationalizationSettingsModel::GetCultureName() const
|
|
{
|
|
FString SavedCultureName;
|
|
if( !GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEditorSettingsIni ) )
|
|
{
|
|
GConfig->GetString( TEXT("Internationalization"), TEXT("Culture"), SavedCultureName, GEngineIni );
|
|
}
|
|
return SavedCultureName;
|
|
}
|
|
|
|
|
|
void UInternationalizationSettingsModel::SetCultureName(const FString& CultureName)
|
|
{
|
|
GConfig->SetString( TEXT("Internationalization"), TEXT("Culture"), *CultureName, GEditorSettingsIni );
|
|
SettingChangedEvent.Broadcast();
|
|
}
|
|
|
|
|
|
bool UInternationalizationSettingsModel::ShouldLoadLocalizedPropertyNames() const
|
|
{
|
|
bool bShouldLoadLocalizedPropertyNames = true;
|
|
if( !GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEditorSettingsIni ) )
|
|
{
|
|
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), bShouldLoadLocalizedPropertyNames, GEngineIni );
|
|
}
|
|
return bShouldLoadLocalizedPropertyNames;
|
|
}
|
|
|
|
|
|
void UInternationalizationSettingsModel::ShouldLoadLocalizedPropertyNames(const bool Value)
|
|
{
|
|
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShouldLoadLocalizedPropertyNames"), Value, GEditorSettingsIni );
|
|
SettingChangedEvent.Broadcast();
|
|
}
|
|
|
|
bool UInternationalizationSettingsModel::ShouldShowNodesAndPinsUnlocalized() const
|
|
{
|
|
bool bShowNodesAndPinsUnlocalized = false;
|
|
if( !GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEditorSettingsIni ) )
|
|
{
|
|
GConfig->GetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), bShowNodesAndPinsUnlocalized, GEngineIni );
|
|
}
|
|
return bShowNodesAndPinsUnlocalized;
|
|
}
|
|
|
|
void UInternationalizationSettingsModel::ShouldShowNodesAndPinsUnlocalized(const bool Value)
|
|
{
|
|
GConfig->SetBool( TEXT("Internationalization"), TEXT("ShowNodesAndPinsUnlocalized"), Value, GEditorSettingsIni );
|
|
}
|