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38 lines
925 B
C++
38 lines
925 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_UNREALJPEG
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/**
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* Uncompresses JPEG data to raw 24bit RGB image that can be used by Unreal textures.
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*
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* Source code for JPEG decompression from http://code.google.com/p/jpeg-compressor/
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*/
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class FJpegImageWrapper
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: public FImageWrapperBase
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{
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public:
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/**
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* Default constructor.
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*/
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FJpegImageWrapper(int32 InNumComponents=4);
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public:
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// FImageWrapperBase interface
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virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) override;
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virtual bool SetRaw( const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat::Type InFormat, const int32 InBitDepth ) override;
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virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) override;
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virtual void Compress(int32 Quality) override;
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private:
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int32 NumComponents;
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};
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#endif //WITH_JPEG
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