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50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* ICO implementation of the helper class
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*/
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class FIcoImageWrapper
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: public FImageWrapperBase
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{
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public:
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/**
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* Default Constructor.
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*/
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FIcoImageWrapper();
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public:
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// FImageWrapper Interface
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virtual void Compress( int32 Quality ) override;
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virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) override;
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virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) override;
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virtual bool GetRaw( const ERGBFormat::Type InFormat, int32 InBitDepth, const TArray<uint8>*& OutRawData ) override;
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private:
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/**
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* Load the header information.
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*
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* @return true if successful
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*/
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bool LoadICOHeader();
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private:
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/** Sub-wrapper component, as icons that contain PNG or BMP data */
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TSharedPtr<FImageWrapperBase> SubImageWrapper;
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/** Offset into file that we use as image data */
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uint32 ImageOffset;
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/** Size of image data in file */
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uint32 ImageSize;
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/** Whether we should use PNG or BMP data */
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bool bIsPng;
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};
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