You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
/**
|
|
* BMP implementation of the helper class
|
|
*/
|
|
class FBmpImageWrapper
|
|
: public FImageWrapperBase
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Default Constructor.
|
|
*/
|
|
FBmpImageWrapper(bool bInHasHeader = true, bool bInHalfHeight = false);
|
|
|
|
public:
|
|
|
|
/** Helper function used to uncompress BMP data from a buffer */
|
|
void UncompressBMPData( const ERGBFormat::Type InFormat, const int32 InBitDepth );
|
|
|
|
/**
|
|
* Load the header information, returns true if successful.
|
|
*
|
|
* @return true if successful
|
|
*/
|
|
bool LoadBMPHeader();
|
|
|
|
/**
|
|
* Load the sub-header information, returns true if successful.
|
|
*
|
|
* @return true if successful
|
|
*/
|
|
bool LoadBMPInfoHeader();
|
|
|
|
public:
|
|
|
|
// FImageWrapper Interface
|
|
|
|
virtual void Compress( int32 Quality ) override;
|
|
virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) override;
|
|
virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) override;
|
|
|
|
private:
|
|
|
|
/** Whether this file has a BMP file header */
|
|
bool bHasHeader;
|
|
|
|
/** BMP as a sub-format of ICO stores its height as half their actual size */
|
|
bool bHalfHeight;
|
|
};
|