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33 lines
828 B
C++
33 lines
828 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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DECLARE_DELEGATE_RetVal(bool, FFriendsSystemReady )
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/**
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* Interface for the Friends and chat manager.
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*/
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class IFriendsAndChatModule
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: public IModuleInterface
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{
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public:
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline IFriendsAndChatModule& Get()
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{
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return FModuleManager::LoadModuleChecked<IFriendsAndChatModule>("FriendsAndChat");
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}
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virtual TSharedRef<IFriendsAndChatManager> GetFriendsAndChatManager() = 0;
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public:
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/** Virtual destructor. */
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virtual ~IFriendsAndChatModule() { }
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};
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