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31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class FFriendsViewModel
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: public TSharedFromThis<FFriendsViewModel>
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{
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public:
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virtual ~FFriendsViewModel() {}
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virtual bool IsPerformingAction() const = 0;
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virtual void PerformAction() = 0;
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virtual TSharedRef< class FFriendsUserViewModel > GetUserViewModel() = 0;
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virtual TSharedRef< class FFriendsStatusViewModel > GetStatusViewModel() = 0;
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virtual TSharedRef< class FFriendsUserSettingsViewModel > GetUserSettingsViewModel() = 0;
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virtual TSharedRef< class FFriendListViewModel > GetFriendListViewModel(EFriendsDisplayLists::Type ListType) = 0;
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virtual TSharedRef< class FClanViewModel > GetClanViewModel() = 0;
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virtual void RequestFriend(const FText& FriendName) const = 0;
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virtual EVisibility GetGlobalChatButtonVisibility() const = 0;
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virtual void DisplayGlobalChatWindow() const = 0;
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virtual const FString GetName() const = 0;
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};
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/**
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* Creates the implementation for an FriendsViewModel.
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*
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* @return the newly created FriendsViewModel implementation.
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*/
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FACTORY(TSharedRef< FFriendsViewModel >, FFriendsViewModel,
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const TSharedRef<class FFriendsAndChatManager>& FFriendsAndChatManager,
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const TSharedRef<class IClanRepository>& ClanRepository,
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const TSharedRef<class IFriendListFactory>& FriendsListFactory); |