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31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class FFriendListViewModel
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: public TSharedFromThis<FFriendListViewModel>
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{
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public:
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virtual ~FFriendListViewModel() {}
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virtual const TArray< TSharedPtr< class FFriendViewModel > >& GetFriendsList() const = 0;
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virtual FText GetListCountText() const = 0;
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virtual int32 GetListCount() const = 0;
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virtual FText GetOnlineCountText() const = 0;
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virtual EVisibility GetOnlineCountVisibility() const = 0;
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virtual const FText GetListName() const = 0;
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virtual const EFriendsDisplayLists::Type GetListType() const = 0;
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virtual EVisibility GetListVisibility() const = 0;
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virtual void SetListFilter(const FText& CommentText) = 0;
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DECLARE_EVENT(FFriendListViewModel, FFriendsListUpdated)
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virtual FFriendsListUpdated& OnFriendsListUpdated() = 0;
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};
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/**
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* Creates the implementation for an FriendListViewModel.
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*
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* @return the newly created FFriendListViewModel implementation.
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*/
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FACTORY(TSharedRef< FFriendListViewModel >, FFriendListViewModel,
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TSharedRef<class IFriendList> FriendsListContainer,
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EFriendsDisplayLists::Type ListType); |