Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/Private/Models/FriendListViewModel.h

31 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class FFriendListViewModel
: public TSharedFromThis<FFriendListViewModel>
{
public:
virtual ~FFriendListViewModel() {}
virtual const TArray< TSharedPtr< class FFriendViewModel > >& GetFriendsList() const = 0;
virtual FText GetListCountText() const = 0;
virtual int32 GetListCount() const = 0;
virtual FText GetOnlineCountText() const = 0;
virtual EVisibility GetOnlineCountVisibility() const = 0;
virtual const FText GetListName() const = 0;
virtual const EFriendsDisplayLists::Type GetListType() const = 0;
virtual EVisibility GetListVisibility() const = 0;
virtual void SetListFilter(const FText& CommentText) = 0;
DECLARE_EVENT(FFriendListViewModel, FFriendsListUpdated)
virtual FFriendsListUpdated& OnFriendsListUpdated() = 0;
};
/**
* Creates the implementation for an FriendListViewModel.
*
* @return the newly created FFriendListViewModel implementation.
*/
FACTORY(TSharedRef< FFriendListViewModel >, FFriendListViewModel,
TSharedRef<class IFriendList> FriendsListContainer,
EFriendsDisplayLists::Type ListType);