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24 lines
577 B
C++
24 lines
577 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Maintains list of Clan items
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*/
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class IClanRepository
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{
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public:
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virtual void EnumerateClanList(TArray<TSharedRef<class IClanInfo>>& OUTClanList) = 0;
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DECLARE_EVENT(IClanRepository, FOnClanListUpdated)
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virtual FOnClanListUpdated& OnClanListUpdated() = 0;
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DECLARE_EVENT(IClanRepository, FOnClanJoined)
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virtual FOnClanJoined& OnClanJoined() = 0;
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DECLARE_EVENT(IClanRepository, FOnClanLeft)
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virtual FOnClanLeft& OnClanLeft() = 0;
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};
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FACTORY(TSharedRef<IClanRepository>, FClanRepository) |