Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/FriendsAndChat.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

92 lines
1.5 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FriendsAndChat : ModuleRules
{
public FriendsAndChat(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"Slate",
"OnlineSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SlateCore",
"Sockets",
"OnlineSubsystem"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Private",
"Developer/FriendsAndChat/Private/UI/Widgets",
"Developer/FriendsAndChat/Private/Models",
"Developer/FriendsAndChat/Private/Core",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Public/Models",
"Developer/FriendsAndChat/Public/Interfaces"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HTTP",
"Analytics",
"AnalyticsET",
"EditorStyle",
"OnlineSubsystem"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HTTP",
"Analytics",
"AnalyticsET",
"EditorStyle",
}
);
if (UEBuildConfiguration.bCompileMcpOSS == true)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
}
}
}