Files
UnrealEngineUWP/Engine/Source/Developer/DesktopTargetPlatform/DesktopTargetPlatform.Build.cs

34 lines
607 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DesktopTargetPlatform : ModuleRules
{
public DesktopTargetPlatform(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"LaunchDaemonMessages",
"Projects"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}