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81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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namespace EWriteUserCaptureVideoError
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{
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/**
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* Enumerates video capture write error codes.
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*/
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enum Type
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{
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None,
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/** The video capture instance was invalid. */
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VideoCaptureInvalid,
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/** Video capture is not running. */
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CaptureNotRunning,
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/** Failed to create destination directory for the video. */
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FailedToCreateDirectory,
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};
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}
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/**
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* Interface for crash tracker modules.
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*/
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class ICrashTrackerModule
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: public IModuleInterface
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{
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public:
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/**
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* Forces the crash tracker to complete capturing as if the program had crashed.
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*/
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virtual void ForceCompleteCapture() = 0;
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/**
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* Invalidates the current crash tracker frame being generated.
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*/
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virtual void InvalidateCrashTrackerFrame() = 0;
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/**
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* Checks if the crash tracker is currently enabled.
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*/
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virtual bool IsCurrentlyCapturing() const = 0;
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/**
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* Checks if the crash tracker is available.
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*/
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virtual bool IsVideoCaptureAvailable() const = 0;
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/**
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* Enables or disables crash tracking while in flight.
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*/
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virtual void SetCrashTrackingEnabled(bool bEnabled) = 0;
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/**
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* Updates the crash tracker, which may trigger the capture of a frame.
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* Will also begin capturing if it hasn't begun already.
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*/
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virtual void Update(float DeltaSeconds) = 0;
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/**
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* Write the current crash tracker as a user video.
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*
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* @param OutFinalSaveName The path and name of the file the video was saved as.
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* @return If the video was successfully written will return EWriteUserCaptureVideoError::None, otherwise returns an error code.
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*/
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virtual EWriteUserCaptureVideoError::Type WriteUserVideoNow( FString& OutFinalSaveName ) = 0;
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public:
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/**
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* Virtual destructor.
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*/
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virtual ~ICrashTrackerModule( ) { }
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};
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