Files
UnrealEngineUWP/Engine/Source/Developer/CollisionAnalyzer/Private/SCAQueryTableRow.h
Jamie Dale a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00

32 lines
819 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/** Implements a row widget for query list. */
class SCAQueryTableRow : public SMultiColumnTableRow< TSharedPtr<class FQueryTreeItem> >
{
public:
SLATE_BEGIN_ARGS(SCAQueryTableRow) {}
SLATE_ARGUMENT(TSharedPtr<class SCollisionAnalyzer>, OwnerAnalyzerWidget)
SLATE_ARGUMENT(TSharedPtr<class FQueryTreeItem>, Item)
SLATE_END_ARGS()
public:
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView);
virtual TSharedRef<SWidget> GenerateWidgetForColumn(const FName& ColumnName) override;
// delegate
FText GetTotalTimeText() const;
private:
/** Tree item */
TSharedPtr<class FQueryTreeItem> Item;
/** Analyzer widget that owns us */
TWeakPtr<SCollisionAnalyzer> OwnerAnalyzerWidgetPtr;
};