You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
|
|
/**
|
|
* Implements the automation console command bar widget.
|
|
*/
|
|
class SAutomationWindowCommandBar
|
|
: public SCompoundWidget
|
|
{
|
|
public:
|
|
|
|
SLATE_BEGIN_ARGS(SAutomationWindowCommandBar) { }
|
|
|
|
/** Called when the copy log button is clicked. */
|
|
SLATE_EVENT(FOnClicked, OnCopyLogClicked)
|
|
|
|
SLATE_END_ARGS()
|
|
|
|
public:
|
|
|
|
/**
|
|
* Construct this widget
|
|
*
|
|
* @param InArgs The declaration data for this widget.
|
|
*/
|
|
void Construct( const FArguments& InArgs, const TSharedRef< SNotificationList >& InNotificationList );
|
|
|
|
/**
|
|
* Sets the number of messages selected in the log window.
|
|
*
|
|
* @param Count Number of selected messages.
|
|
*/
|
|
void SetNumLogMessages( int Count );
|
|
|
|
private:
|
|
|
|
/** Handles clicking the copy log button. */
|
|
FReply HandleCopyButtonClicked( );
|
|
|
|
private:
|
|
|
|
/** Holds the copy log button. */
|
|
TSharedPtr<SButton> CopyButton;
|
|
|
|
/** Holds a delegate that is executed when the copy log button is clicked. */
|
|
FOnClicked OnCopyLogClicked;
|
|
};
|