Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private/SDiscoveringAssetsDialog.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

37 lines
862 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class SDiscoveringAssetsDialog : public SCompoundWidget
{
public:
DECLARE_DELEGATE(FOnAssetsDiscovered)
SLATE_BEGIN_ARGS( SDiscoveringAssetsDialog ){}
SLATE_EVENT( FOnAssetsDiscovered, OnAssetsDiscovered)
SLATE_END_ARGS()
/** Destructor */
~SDiscoveringAssetsDialog();
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs );
/** Opens the dialog in a new window */
static void OpenDiscoveringAssetsDialog(const FOnAssetsDiscovered& InOnAssetsDiscovered);
private:
/** Handler for when "Cancel" is clicked */
FReply CancelClicked();
/** Called when the asset registry initial load has completed */
void AssetRegistryLoadComplete();
/** Closes the dialog. */
void CloseDialog();
private:
FOnAssetsDiscovered OnAssetsDiscovered;
};