Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private/AssetToolsConsoleCommands.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

29 lines
671 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#define LOCTEXT_NAMESPACE "AssetTools"
class FAssetToolsConsoleCommands
{
public:
const FAssetToolsModule& Module;
//FAutoConsoleCommand CreateCommand;
FAssetToolsConsoleCommands(const FAssetToolsModule& InModule)
: Module(InModule)
//, CreateCommand(
// TEXT( "CollectionManager.Create" ),
// *LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
// FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
{}
//void Create(const TArray<FString>& Args)
//{
//}
};
#undef LOCTEXT_NAMESPACE