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UnrealEngineUWP/Engine/Shaders/SimpleElementNormalMapPixelShader.usf
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SimpleElementNormalMapPixelShader.hlsl: Pixel shader for previewing normal
map textures rendered as simple elements.
=============================================================================*/
#include "Common.usf"
Texture2D NormalMapTexture;
SamplerState NormalMapTextureSampler;
void Main(
in float2 TextureCoordinate : TEXCOORD0,
out float4 OutColor : SV_Target0
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM4
,out float4 OutWorldNormal : SV_Target1
,out float4 OutSpecularColorAndPower : SV_Target2
#endif
)
{
const float4 NormalSample = Texture2DSample(NormalMapTexture, NormalMapTextureSampler, TextureCoordinate);
const float4 Normal = UnpackNormalMap(NormalSample);
const float4 RescaledNormal = float4(Normal.xyz * 0.5 + 0.5, 1);
OutColor = RETURN_COLOR(RescaledNormal);
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM4
// Set the G buffer bits that indicate that deferred lighting and image reflections are not enabled
OutWorldNormal = 0;
OutSpecularColorAndPower = 0;
#endif
}