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UnrealEngineUWP/Engine/Shaders/SimpleElementHitProxyPixelShader.usf
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies.
=============================================================================*/
#include "Common.usf"
Texture2D InTexture;
SamplerState InTextureSampler;
void Main(
in float2 TextureCoordinate : TEXCOORD0,
in float4 Color : TEXCOORD1,
in float4 HitProxyId : TEXCOORD2,
out float4 OutColor : SV_Target0
)
{
float alpha = Texture2DSample(InTexture, InTextureSampler,TextureCoordinate).a;
OutColor = float4(HitProxyId.rgb,alpha);
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM4
// Dx11 (feature levels 10 and upwards) do not perform alpha test, so manually clip.
clip(alpha - 1.f/255.f);
#endif
}