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27 lines
833 B
Plaintext
27 lines
833 B
Plaintext
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies.
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=============================================================================*/
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#include "Common.usf"
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Texture2D InTexture;
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SamplerState InTextureSampler;
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void Main(
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in float2 TextureCoordinate : TEXCOORD0,
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in float4 Color : TEXCOORD1,
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in float4 HitProxyId : TEXCOORD2,
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out float4 OutColor : SV_Target0
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)
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{
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float alpha = Texture2DSample(InTexture, InTextureSampler,TextureCoordinate).a;
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OutColor = float4(HitProxyId.rgb,alpha);
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#if FEATURE_LEVEL >= FEATURE_LEVEL_SM4
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// Dx11 (feature levels 10 and upwards) do not perform alpha test, so manually clip.
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clip(alpha - 1.f/255.f);
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#endif
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}
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