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UnrealEngineUWP/Engine/Shaders/LightFunctionVertexShader.usf
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LightFunction.usf: Vertex shader for computing a light function.
=============================================================================*/
#include "Common.usf"
float4 StencilingGeometryPosAndScale;
void Main(
in float4 InPosition : ATTRIBUTE0,
out float4 OutScreenPosition : TEXCOORD0,
out float4 OutPosition : SV_POSITION
)
{
float3 WorldPosition = InPosition * StencilingGeometryPosAndScale.w + StencilingGeometryPosAndScale.xyz;
OutPosition = OutScreenPosition = mul(float4(WorldPosition,1), View.TranslatedWorldToClip);
}