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33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
Title: Metadata Specifiers
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Crumbs:%ROOT%, Programming, Programming/UnrealArchitecture/Reference
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Description: Metadata keywords used when declaring classes, functions, and interfaces to specify how they behave with various aspects of the engine and editor.
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Availability:Public
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When declaring classes, functions, and interfaces, metadata specifiers can be added to the declaration to control how they behave with various
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aspects of the engine and editor.
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[EXCERPT:MetadataUsage]
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The usage of metadata specifiers differs from regular class, function, and interface specifiers.
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[/EXCERPT:MetadataUsage]
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## Class Metadata Specifiers
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[EXCERPT:ClassMetadata]
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* [](Programming\UnrealArchitecture\Reference\Metadata\BlueprintSpawnableComponent)
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[/EXCERPT:ClassMetadata]
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## Function Metadata Specifiers
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[EXCERPT:FunctionMetadata]
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* [](Programming\UnrealArchitecture\Reference\Metadata\BlueprintInternalUseOnly)
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* [](Programming\UnrealArchitecture\Reference\Metadata\BlueprintProtected)
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* [](Programming\UnrealArchitecture\Reference\Metadata\DeprecatedFunction)
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* [](Programming\UnrealArchitecture\Reference\Metadata\DeprecationMessage)
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* [](Programming\UnrealArchitecture\Reference\Metadata\UnsafeDuringActorConstruction)
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[/EXCERPT:FunctionMetadata]
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## Interface Metadata Specifiers
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[EXCERPT:InterfaceMetadata]
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* [](Programming\UnrealArchitecture\Reference\Metadata\CannotImplementInterfaceBlueprint)
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[/EXCERPT:InterfaceMetadata] |