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32 lines
1.9 KiB
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32 lines
1.9 KiB
Plaintext
INTSourceChangelist:2004247
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Title: 함수 지정자
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Crumbs:%ROOT%, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference/Functions
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Description: 함수가 엔진과 에디터의 다양한 부분과 작동하는 방식을 지정하기 위해 게임플레이 함수 선언시 사용되는 키워드입니다.
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Availability:Public
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[EXCERPT:main]
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함수 선언시, 지정자를 선언에 붙여 함수가 엔진과 에디터의 다양한 부분과 어떻게 작동하는지를
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제어할 수 있습니다.
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintAuthorityOnly)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintCallable)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintCosmetic)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintImplementableEvent)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintNativeEvent)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintPure)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Category)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Client)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/CustomThunk)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Exec)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/NetMulticast)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Reliable)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Server)
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* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Unreliable)
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## 메타데이터 지정자
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[INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#MetadataUsage]
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[INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#FunctionMetadata]
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[/EXCERPT:main]
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