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UnrealEngineUWP/Engine/Documentation/Source/Programming/UnrealArchitecture/Reference/Functions/Specifiers/FunctionSpecifiers.KOR.udn
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[CL 2489162 by Ben Marsh in Main branch]
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INTSourceChangelist:2004247
Title: 함수 지정자
Crumbs:%ROOT%, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference/Functions
Description: 함수가 엔진과 에디터의 다양한 부분과 작동하는 방식을 지정하기 위해 게임플레이 함수 선언시 사용되는 키워드입니다.
Availability:Public
[EXCERPT:main]
함수 선언시, 지정자를 선언에 붙여 함수가 엔진과 에디터의 다양한 부분과 어떻게 작동하는지를
제어할 수 있습니다.
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintAuthorityOnly)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintCallable)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintCosmetic)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintImplementableEvent)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintNativeEvent)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintPure)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Category)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Client)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/CustomThunk)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Exec)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/NetMulticast)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Reliable)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Server)
* [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Unreliable)
## 메타데이터 지정자
[INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#MetadataUsage]
[INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#FunctionMetadata]
[/EXCERPT:main]