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UnrealEngineUWP/Engine/Documentation/Source/Programming/Tutorials/PlayerInput/PlayerInput.KOR.udn
Sungjin Hong 42e7d47e53 #loc UE4DocKOR
[CL 2503686 by Sungjin Hong in Main branch]
2015-04-07 06:56:56 -04:00

74 lines
1.7 KiB
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INTSourceChangelist:2489335
Availability: Public
Title:플레이어 입력 및 폰
Crumbs:%ROOT%, GettingStarted
Description:Pawn 클래스를 확장하여 플레이어 입력에 반응시킵니다.
[VAR:Topic]
[OBJECT:Topic]
[PARAM:image]
![](newclass_topic.png)
[/PARAM]
[PARAM:title]
%Programming\Tutorials\PlayerInput:title%
[/PARAM]
[PARAM:path]
[RELATIVE:Programming\Tutorials\PlayerInput]
[/PARAM]
[PARAM:description]
%Programming\Tutorials\PlayerInput:description%
[/PARAM]
[/OBJECT]
[/VAR]
[VAR:TopicCompact]
[OBJECT:TopicCompact]
[PARAM:image]
![](newclass_topic.png)
[/PARAM]
[PARAM:title]
%Programming\Tutorials\PlayerInput:title%
[/PARAM]
[PARAM:path]
[RELATIVE:Programming\Tutorials\PlayerInput]
[/PARAM]
[PARAM:description]
%Programming\Tutorials\PlayerInput:description%
[/PARAM]
[/OBJECT]
[/VAR]
이 튜토리얼에서는 Pawn 클래스를 확장하여 플레이어 입력에 반응시키는 법을 배워보겠습니다.
[OBJECT:EmbeddedVideo]
[PARAMLITERAL:width]
640
[/PARAMLITERAL]
[PARAMLITERAL:height]
360
[/PARAMLITERAL]
[PARAMLITERAL:videoid]
nTshVrOaNdY
[/PARAMLITERAL]
[/OBJECT]
[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/start_icon.png)(convert:false)
[/PARAM]
[PARAM:title]
단계
[/PARAM]
[PARAM:description]
[/PARAM]
[PARAM:links]
* [](Programming\Tutorials\PlayerInput\1 "%Programming\Tutorials\PlayerInput\1:description%")
* [](Programming\Tutorials\PlayerInput\2 "%Programming\Tutorials\PlayerInput\2:description%")
* [](Programming\Tutorials\PlayerInput\3 "%Programming\Tutorials\PlayerInput\3:description%")
* [](Programming\Tutorials\PlayerInput\4 "%Programming\Tutorials\PlayerInput\4:description%")
[/PARAM]
[/OBJECT]