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74 lines
1.7 KiB
Plaintext
74 lines
1.7 KiB
Plaintext
Availability: Public
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Title:Programming Quick Start
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Crumbs:%ROOT%, Programming
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Description:Create your first code project, and add a new C++ class.
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[VAR:Topic]
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[OBJECT:Topic]
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[PARAM:image]
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[/PARAM]
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[PARAM:title]
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%Programming\QuickStart:title%
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[/PARAM]
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[PARAM:path]
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[RELATIVE:Programming\QuickStart]
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[/PARAM]
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[PARAM:description]
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%Programming\QuickStart:description%
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[/PARAM]
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[/OBJECT]
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[/VAR]
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[VAR:TopicCompact]
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[OBJECT:TopicCompact]
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[PARAM:image]
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[/PARAM]
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[PARAM:title]
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%Programming\QuickStart:title%
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[/PARAM]
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[PARAM:path]
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[RELATIVE:Programming\QuickStart]
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[/PARAM]
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[PARAM:description]
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%Programming\QuickStart:description%
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[/PARAM]
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[/OBJECT]
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[/VAR]
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Over the course of this tutorial, we'll create a new **Unreal Engine** project, add a new C++ class to it, then compile the project and add an instance of our new class to a level. When we're finished, we'll be able to see an **Actor** we programmed in C++ moving around on screen.
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[OBJECT:EmbeddedVideo]
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[PARAMLITERAL:width]
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640
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[/PARAMLITERAL]
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[PARAMLITERAL:height]
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360
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[/PARAMLITERAL]
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[PARAMLITERAL:videoid]
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dS1f71pS-5I
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[/PARAMLITERAL]
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[/OBJECT]
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[OBJECT:TopicButtonList]
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[PARAM:icon]
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(convert:false)
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[/PARAM]
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[PARAM:title]
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Steps
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[/PARAM]
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[PARAM:description]
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[/PARAM]
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[PARAM:links]
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* [](Programming\QuickStart\1 "%Programming\QuickStart\1:description%")
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* [](Programming\QuickStart\2 "%Programming\QuickStart\2:description%")
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* [](Programming\QuickStart\3 "%Programming\QuickStart\3:description%")
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* [](Programming\QuickStart\4 "%Programming\QuickStart\4:description%")
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* [](Programming\QuickStart\5 "%Programming\QuickStart\5:description%")
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[/PARAM]
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[/OBJECT]
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