Files
UnrealEngineUWP/Engine/Documentation/Source/Platforms/Android/DeviceCompatibility/AndroidDeviceCompatibility.INT.udn
Ben Marsh 49831a5631 Include documentation source in repository.
[CL 2489162 by Ben Marsh in Main branch]
2015-03-24 08:35:52 -04:00

59 lines
3.1 KiB
Plaintext

Availability:Public
Title:Android Device Compatibility
Crumbs:%ROOT%, Platforms, Platforms/Android
Description:Device compatibility for developing with Android.
[VAR:Supported]
![](%ROOT%/icon_success_16x.png)
[/VAR]
[VAR:Expected]
![](%ROOT%/icon_warning_16x.png)
[/VAR]
[VAR:Unsupported]
![](%ROOT%/icon_error_16x.png)
[/VAR]
Android support is still in its early stages and we have not yet tested on a broad range of devices. We plan to
expand and refine this section as new devices are released and we broaden the devices we are testing in house.
For a community-driven list of known device compatibility, see the [Android Device Compatibility](https://wiki.unrealengine.com/Android_Device_Compatibility) wiki page.
These tables reference feature tiers as described on the [](Platforms/Mobile/Performance) page.
[REGION:raw]
* %Supported% Supported - We have tested the family of devices here and expect them to perform well.
* %Expected% Expected - We have not tested the family of devices extensively but expect them to perform well.
* %Unsupported% Unsupported - We do not expect the device to perform well for the feature tier.
[/REGION]
The following table lists common GPU families.
[REGION:raw]
| Device | LDR | Basic Lighting | Full HDR | Full HDR w/ Sun |
| ------ | --- | -------------- | -------- | --------------- |
| **Tegra4** | %Expected% Expected | %Expected% Expected | %Unsupported% Unsupported | %Unsupported% Unsupported |
| **Adreno 320** | %Supported% Supported | %Supported% Supported | %Expected% Expected | %Unsupported% Unsupported |
| **Adreno 330** | %Supported% Supported | %Supported% Supported | %Supported% Supported | %Supported% Supported |
| **Mali 400** | %Expected% Expected | %Expected% Expected | %Expected% Expected | %Expected% Expected |
[/REGION]
The following table lists individual devices we have tested here:
[REGION:raw]
| Device | LDR | Basic Lighting | Full HDR | Full HDR w/ Sun |
| ------ | --- | -------------- | -------- | --------------- |
| **Galaxy S4** (NA, Adreno 320) | %Supported% Supported | %Supported% Supported | %Expected% Expected | %Unsupported% Unsupported |
| **Nexus 5** (Adreno 330) | %Supported% Supported | %Supported% Supported | %Supported% Supported [[1]](#Nexus5) | %Supported% Supported [[1]](#Nexus5) |
| **Kindle Fire HDX** (Adreno 330) | %Expected% Expected | %Expected% Expected | %Expected% Expected [[2]](#KindleFireHDX) | %Expected% Expected [[2]](#KindleFireHDX) |
| [Other Devices](https://wiki.unrealengine.com/Android_Device_Compatibility) |||||
[/REGION]
[REGION:section]
(#Nexus5)
**1:** The Nexus 5 with the latest publicly available driver performs poorly when using features from the Full HDR tier. We have been working closely with Qualcomm in this area and they have developed faster drivers that remove the bottlenecks we were running in to. Our HDR features are fully supported on their latest internal drivers which we hope will be available to the public soon!
(#KindleFireHDX)
**2:** Similar to the Nexus 5, the Kindle Fire HDX runs in to some bottlenecks in the Adreno 330 driver and we expect it to perform well in the future with an updated driver.
[/REGION]