You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
374 lines
9.8 KiB
Plaintext
374 lines
9.8 KiB
Plaintext
Availability:Public
|
|
Title: Get Started with UE4
|
|
Crumbs: %ROOT%
|
|
Description:Introductory information for developers starting out creating games with Unreal Engine.
|
|
Navigation:start
|
|
|
|
[VAR:Params]
|
|
[PARAM:image]
|
|

|
|
[/PARAM]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
%GettingStarted:title%
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
%GettingStarted:description%
|
|
[/PARAM]
|
|
[PARAM:path]
|
|
[RELATIVE:GettingStarted]
|
|
[/PARAM]
|
|
[/VAR]
|
|
|
|
[VAR:Topic]
|
|
[OBJECT:Topic]
|
|
%params%
|
|
[/OBJECT]
|
|
[/VAR]
|
|
|
|
[VAR:TopicCompact]
|
|
[OBJECT:TopicCompact]
|
|
%params%
|
|
[/OBJECT]
|
|
[/VAR]
|
|
|
|
[VAR:Role]
|
|
[OBJECT:Role]
|
|
%params%
|
|
[PARAMLITERAL:id]
|
|
gettingstarted
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/VAR]
|
|
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Starting Out
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[REGION:topics third]
|
|
%Engine/QuickStart:topiccompact%
|
|
%Engine/Content/QuickStart:topiccompact%
|
|
%Programming/QuickStart:topiccompact%
|
|
%GettingStarted/Terminology:topiccompact%
|
|
[OBJECT:TopicCompact]
|
|
[PARAM:image]
|
|

|
|
[/PARAM]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
%GettingStarted/FromUnity:title%
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
%GettingStarted/FromUnity:description%
|
|
[/PARAM]
|
|
[PARAM:path]
|
|
[RELATIVE:GettingStarted/FromUnity]
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
%GettingStarted/SubEditors:topiccompact%
|
|
[/REGION]
|
|
[REGION:section]
|
|
[REGION:normaltitle]
|
|
Additional Information
|
|
[/REGION]
|
|
* [Required Hardware and Software](GettingStarted/RecommendedSpecifications "%GettingStarted/RecommendedSpecifications:description%")
|
|
[PUBLISH:Licensee]
|
|
* [](GettingStarted/DownloadingUnrealEngine "%GettingStarted/DownloadingUnrealEngine:description%")
|
|
[/PUBLISH:Licensee]
|
|
[PUBLISH:Docs]
|
|
* [Install the Engine](GettingStarted/Installation "%GettingStarted/Installation:description%")
|
|
[/PUBLISH:Docs]
|
|
* [Release Notes](Support/Builds "%Support/Builds:description%")
|
|
[/REGION]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Editor Basics
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[INCLUDE:Shared/Glossary/P/#Glossary_project]
|
|
|
|
[INCLUDE:Engine/UI/LevelEditor#levels]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/QuickStart "%Engine/QuickStart:description%")
|
|
* [Level Editor Walkthrough](Engine/UI/LevelEditor "%Engine/UI/LevelEditor:description%")
|
|
* [](Engine/UI/LevelEditor/Toolbar "%Engine/UI/LevelEditor/Toolbar:description%")
|
|
|
|
[REGION:gallery]
|
|
[REGION:normaltitle]
|
|
Related Videos
|
|
[/REGION]
|
|
[OBJECT:VideoLink]
|
|
[PARAMLITERAL:videoid]
|
|
QMsFxzYzFJ8
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:playlistid]
|
|
PLZlv_N0_O1gasd4IcOe9Cx9wHoBB7rxFl
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:width]
|
|
180
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:image]
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/REGION]
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Editor Viewports
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[INCLUDE:Engine/UI/LevelEditor/Viewports#intro]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/UI/LevelEditor/Viewports/Basics "%Engine/UI/LevelEditor/Viewports/Basics:description%")
|
|
* [](Engine/UI/LevelEditor/Viewports/ViewportControls "%Engine/UI/LevelEditor/Viewports/ViewportControls:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Editor Modes
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[INCLUDE:Shared/Glossary/M#glossary_modes_panel]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/UI/LevelEditor/Modes "%Engine/UI/LevelEditor/Modes:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Actors & Geometry
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[INCLUDE:Engine/UI/LevelEditor#actors]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/Actors/Placement "%Engine/Actors/Placement:description%")
|
|
* [Geometry Actors](Engine/Actors/Brushes "%Engine/Actors/Brushes:description%")
|
|
* [](Engine/Actors/Transform "%Engine/Actors/Transform:description%")
|
|
|
|
[REGION:gallery]
|
|
[REGION:normaltitle]
|
|
Related Videos
|
|
[/REGION]
|
|
[OBJECT:VideoLink]
|
|
[PARAMLITERAL:videoid]
|
|
I8WBF4AyAX4
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:playlistid]
|
|
PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:width]
|
|
180
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:image]
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/REGION]
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Content Browser
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[INCLUDE:Shared/Glossary/C/#Glossary_Content_Browser]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/Content/QuickStart "%Engine/Content/QuickStart:description%")
|
|
* [](Engine/Basics/AssetsAndPackages "%Engine/Basics/AssetsAndPackages:description%")
|
|
* [](Engine/Content/Browser "%Engine/Content/Browser:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Lighting
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
Lighting your scenes is accomplished using Light Actors that act as light sources and contain properties to determine the characteristics of the light, such as:
|
|
|
|
* How bright the light is
|
|
* What color the light is
|
|
|
|
There are also different kinds of lights that emit light in different ways. For example, a standard light bulb emits light in all directions. In Unreal Engine,
|
|
this is called a _point light_. In other circumstances, the light emitted is physically limited by making the back of the bulb opaque, such as with a flood light.
|
|
This would be a _spot light_. Outdoor lighting from the sun - because it is located so far away - appears to come more from a direction instead of from a single
|
|
location. To simulate this type of lighting, a _directional light_ is available.
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/Rendering/LightingAndShadows/QuickStart "%Engine/Rendering/LightingAndShadows/QuickStart:description%")
|
|
* [](Engine/Rendering/LightingAndShadows/Basics "%Engine/Rendering/LightingAndShadows/Basics:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Materials & Shading
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
|
|
[INCLUDE:Shared/Glossary/M/#Glossary_Material]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/Rendering/Materials/IntroductionToMaterials "%Engine/Rendering/Materials/IntroductionToMaterials:description%")
|
|
|
|
[REGION:gallery]
|
|
[REGION:normaltitle]
|
|
Related Videos
|
|
[/REGION]
|
|
[OBJECT:VideoLink]
|
|
[PARAMLITERAL:videoid]
|
|
lngF4VVNER4
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:playlistid]
|
|
PLZlv_N0_O1gbQjgY0nDwZNYe_N8IcYWS-
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:width]
|
|
180
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:image]
|
|
https://img.youtube.com/vi/Yb4uu2NEC0E/maxresdefault.jpg
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/REGION]
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Blueprints Visual Scripting
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[INCLUDE:Engine/Blueprints#intro]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [Introduction to Blueprints](Engine/Blueprints/GettingStarted "%Engine/Blueprints/GettingStarted:description%")
|
|
|
|
[REGION:gallery]
|
|
[REGION:normaltitle]
|
|
Related Videos
|
|
[/REGION]
|
|
[OBJECT:VideoLink]
|
|
[PARAMLITERAL:videoid]
|
|
cRhWc2kAhqI
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:playlistid]
|
|
PLZlv_N0_O1gbYMYfhhdzfW1tUV4jU0YxH
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:width]
|
|
180
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:image]
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/REGION]
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Programming
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
Implementing gameplay and modifying the engine are essential aspects of any game project. Unreal Engine
|
|
gives you the ability to implement gameplay through code or visually using Blueprints or even create a
|
|
plugin that modifies or extends the engine and editor to add completely custom functionality for designers
|
|
or artists to use.
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Programming/QuickStart "%Programming/QuickStart:description%")
|
|
* [](Programming/Basics "%Programming/Basics:description%")
|
|
* [Learn About the Game Framework](Gameplay/Framework/QuickReference "%Gameplay/Framework/QuickReference:description%")
|
|
|
|
[REGION:gallery]
|
|
[REGION:normaltitle]
|
|
Related Videos
|
|
[/REGION]
|
|
[OBJECT:VideoLink]
|
|
[PARAMLITERAL:videoid]
|
|
vtcWrcscXos
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:playlistid]
|
|
PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:width]
|
|
180
|
|
[/PARAMLITERAL]
|
|
[PARAMLITERAL:image]
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/REGION]
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Playtest Your Game
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
Test and debug your levels and gameplay using Unreal Engine's built-in features. Get real-time feedback
|
|
directly in the editor using Play In Editor mode, and even inspect and manipulate the objects in the
|
|
game while it is running using Simulate In Editor mode. Make changes to gameplay code, recompile, and
|
|
update the game during play using Hot Reload.
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Engine/UI/LevelEditor/InEditorTesting "%Engine/UI/LevelEditor/InEditorTesting:description%")
|
|
* **Platforms**
|
|
* [](Platforms/iOS/QuickStart "%Platforms/iOS/QuickStart:description%")
|
|
* [](Platforms/Android/GettingStarted "%Platforms/Android/GettingStarted:description%")
|
|
* [](Platforms/Oculus/QuickStart "%Platforms/Oculus/QuickStart:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|