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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Settings used to generate these made settable from the editor. [CL 2521784 by Jeff Campeau in Main branch]
91 lines
2.1 KiB
INI
91 lines
2.1 KiB
INI
[Internationalization]
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+LocalizationPaths=%GAMEDIR%Content/Localization/Game
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[DefaultPlayer]
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Name=Player
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[/Script/Engine.GameNetworkManager]
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MaxIdleTime=+0.0
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DefaultMaxTimeMargin=+0.0
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TimeMarginSlack=+1.35
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DefaultMinTimeMargin=-1.0
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TotalNetBandwidth=32000
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MaxDynamicBandwidth=7000
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MinDynamicBandwidth=4000
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[/Script/Engine.GameSession]
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MaxPlayers=16
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MaxSpectators=2
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MaxSplitscreensPerConnection=4
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bRequiresPushToTalk=true
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[/Script/EngineSettings.GeneralProjectSettings]
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CompanyName=
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CompanyDistinguishedName=
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CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
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Description=
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LicensingTerms=
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PrivacyPolicy=
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ProjectVersion=
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Homepage=
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SupportContact=
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[/Script/UnrealEd.ProjectPackagingSettings]
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BuildConfiguration=PPBC_Development
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FullRebuild=False
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UsePakFile=True
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bGenerateChunks=False
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IncludePrerequisites=True
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IncludeCrashReporter=True
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InternationalizationPreset=English
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+CulturesToStage=en
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DefaultCulture=en
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[/Script/Engine.HUD]
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ConsoleMessageCount=4
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ConsoleFontSize=5
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MessageFontOffset=0
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bShowHUD=true
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bShowDirectorInfoDebug=false
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bShowDirectorInfoHUD=false
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DebugDisplay=AI
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[/Script/Engine.PlayerController]
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InteractDistance=512
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InputYawScale=2.5
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InputPitchScale=-1.75
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InputRollScale=1.0
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[/Script/Engine.DebugCameraController]
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bShowSelectedInfo=true
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[/Script/Engine.WorldSettings]
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ChanceOfPhysicsChunkOverride=1.0
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bEnableChanceOfPhysicsChunkOverride=false
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DefaultAmbientZoneSettings=(bIsWorldSettings=true)
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+EnabledPlugins="ExampleDeviceProfileSelector"
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[/Script/AIModule.AIPerceptionComponent]
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HearingRange=768
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SightRadius=3000
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LoseSightRadius=3500
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LoSHearingRange=1500
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PeripheralVisionAngle=90
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[/Script/AIModule.AISenseConfig_Hearing]
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Implementation=Class'/Script/AIModule.AISense_Hearing'
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HearingRange=768
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LoSHearingRange=1500
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DetectionByAffiliation=(bDetectEnemies=true)
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[/Script/AIModule.AISenseConfig_Sight]
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Implementation=Class'/Script/AIModule.AISense_Sight'
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SightRadius=3000
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LoseSightRadius=3500
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PeripheralVisionAngleDegrees=90
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DetectionByAffiliation=(bDetectEnemies=true)
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AutoSuccessRangeFromLastSeenLocation=-1.f
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[/Script/AIModule.AISenseConfig_Damage]
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Implementation=Class'/Script/AIModule.AISense_Damage'
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