You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
238 lines
7.8 KiB
INI
238 lines
7.8 KiB
INI
[CopyEditor]
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; Tool dependencies
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/Engine/Binaries/DotNET/Ionic.Zip.Reduced.dll
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/Engine/Binaries/DotNET/OneSky.dll
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; DDC
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-/Engine/DerivedDataCache/...
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/Engine/DerivedDataCache/Compressed.ddp
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; In-editor documentation
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/Engine/Documentation/Source/Shared/...
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; Content folders
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/Engine/Content/...
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-/Engine/Content/....psd
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-/Engine/Content/....pdn
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-/Engine/Content/....fbx
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-/Engine/Content/....archive
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-/Engine/Content/....manifest
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; Config files
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/Engine/Config/...
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-/Engine/Config/....vdf
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/Engine/Programs/UnrealBuildTool/BuildConfiguration.xml
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/Engine/Programs/UnrealFrontend/Config/DefaultEngine.ini
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/Engine/Programs/UnrealLightmass/Config/DefaultEngine.ini
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; Plugins
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/Engine/Plugins/....uplugin
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/Engine/Plugins/.../Content/...
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/Engine/Plugins/.../Source/...
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-/Engine/Plugins/Runtime/TwitchLiveStreaming/...
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; Source code
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/Engine/Source/Runtime/...
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/Engine/Source/Developer/...
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/Engine/Source/Editor/...
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/Engine/Source/ThirdParty/.../*.Build.cs
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/Engine/Source/ThirdParty/Licenses/...
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; Shaders
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/Engine/Shaders/...
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; Exclude all the intermediate Rocket files in the Engine/Saved folder
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-/Engine/Saved/...
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; Valid templates will be included by name from the build script, but we need to exclude intermediates
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-/Templates/*/Binaries/...
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-/Templates/*/Build/Receipts/...
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-/Templates/*/Intermediate/...
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-/Templates/*/DerivedDataCache/...
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-/Templates/*/Saved/...
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-/Templates/*/manifest.json
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-/Templates/*/contents.txt
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; Win64-specific dependencies
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{Win64} /Engine/Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe
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{Win64} /Engine/Binaries/Win64/libfbxsdk.dll
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{Win64} /Engine/Binaries/ThirdParty/CEF3/Win32/...
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{Win64} /Engine/Binaries/ThirdParty/CEF3/Win64/...
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{Win64} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Win32/VS2013/*
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{Win64} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Win64/VS2013/*
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{Win64} /Engine/Binaries/ThirdParty/Leap/Win32/Leap.dll
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{Win64} /Engine/Binaries/ThirdParty/Leap/Win64/Leap.dll
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{Win64} /Engine/Binaries/ThirdParty/nvTextureTools/Win64/*.dll
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{Win64} /Engine/Binaries/ThirdParty/Oculus/Audio/Win64/ovraudio64.dll
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{Win64} /Engine/Binaries/ThirdParty/Ogg/Win64/VS2013/*.dll
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{Win64} /Engine/Binaries/ThirdParty/Vorbis/Win64/VS2013/*.dll
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{Win64} /Engine/Binaries/ThirdParty/PhysX/APEX-1.3/Win64/VS2013/*PROFILE_x64.dll
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{Win64} /Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/*PROFILE_x64.dll
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{Win64} /Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/nvToolsExt64_1.dll
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{Win64} /Engine/Binaries/ThirdParty/Perforce/p4api.dll
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{Win64} /Engine/Binaries/ThirdParty/Perforce/p4api.xml
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{Win64} /Engine/Binaries/ThirdParty/Steamworks/Steamv132/Win64/*.dll
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{Win64} /Engine/Binaries/ThirdParty/svn/Win64/...
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{Win64} /Engine/Binaries/ThirdParty/OpenSSL/Win64/VS2012/*.dll
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{Win64} /Engine/Binaries/ThirdParty/OpenSSL/Win64/VS2013/*.dll
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{Win64} /Engine/Build/BatchFiles/Build.bat
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{Win64} /Engine/Build/BatchFiles/Clean.bat
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{Win64} /Engine/Build/BatchFiles/Rebuild.bat
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{Win64} /Engine/Build/BatchFiles/RocketGenerateProjectFiles.bat
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{Win64} /Engine/Build/BatchFiles/RunUAT.bat
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{Win64} /Engine/Build/BatchFiles/GetVSComnToolsPath.bat
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{Win64} /Engine/Extras/3dsMaxScripts/...
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{Win64} /Engine/Extras/VisualStudioDebugging/UE4.natvis
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{Win64} /Engine/Extras/Maya_AnimationRiggingTools/...
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{Win64} /Engine/Extras/MayaVelocityGridExporter/...
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{Win64} /Engine/Extras/UnrealVS/...
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{Win64} /Engine/Extras/Redist/en-us/*
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; Mac-specific dependencies
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{Mac} /Engine/Binaries/ThirdParty/CEF3/Mac/...
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{Mac} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/*
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{Mac} /Engine/Binaries/ThirdParty/ImgTec/PVRTexToolCLI
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{Mac} /Engine/Binaries/ThirdParty/svn/Mac/...
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{Mac} /Engine/Binaries/ThirdParty/Mono/Mac/...
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{Mac} /Engine/Source/ThirdParty/Mac/RadioEffectUnit/...
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{Mac} /Engine/Build/BatchFiles/Mac/Build.sh
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{Mac} /Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh
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{Mac} /Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh
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{Mac} /Engine/Build/BatchFiles/Mac/SetupMono.sh
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{Mac} /Engine/Build/BatchFiles/Mac/FixMonoFiles.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RocketBuild.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RocketGenerateProjectFiles.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RunMono.sh
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{Mac} /Engine/Build/BatchFiles/Mac/RunXBuild.sh
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{Mac} /Engine/Build/BatchFiles/Mac/xcodeunlock.sh
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{Mac} /Engine/Build/BatchFiles/RunUAT.command
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{Mac} /Engine/Build/BatchFiles/RunUAT.sh
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{Mac} /Engine/Extras/LLDBDataFormatters/UE4DataFormatters.py
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{Mac} /Engine/Source/UE4Game*.cs
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; Don't want these folders, even if they're part of ToolsForCompile
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{Mac} /Engine/Binaries/Win32/...
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{Mac} /Engine/Binaries/Win64/...
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[CopyTargetPlatforms]
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; API docs
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/Engine/Documentation/CHM/API.chm
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; Starter content
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/Samples/StarterContent/Content/...
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/Samples/MobileStarterContent/Content/...
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[CopyTargetPlatform.Android]
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; Build files
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/Engine/Build/Android/...
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/Engine/Source/ThirdParty/Android/cxa_demangle/*
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-/Engine/Binaries/Android/....apk
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{Win64} /Engine/Binaries/ThirdParty/ARM/Win32/...
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; TADP installer
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{Win64} /Engine/Extras/Android/*.exe
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{Mac} /Engine/Extras/Android/*.dmg
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[CopyTargetPlatform.IOS]
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; Build files
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/Engine/Build/IOS/...
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-/Engine/Build/IOS/....png
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-/Engine/Build/IOS/....psd
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-/Engine/Build/IOS/....mobileprovision
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-/Engine/Build/IOS/UnrealRemoteTool
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; Content-only on Win64: include pre-compiled executables manually
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{Win64} /Engine/Binaries/IOS/UnrealLaunchDaemon*
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{Win64} /Engine/Binaries/IOS/UE4Game.stub
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{Win64} /Engine/Binaries/IOS/UE4Game-IOS-Shipping.stub
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{Win64} /Engine/Binaries/DotNET/IOS/openssl.exe
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{Win64} /Engine/Binaries/ThirdParty/IOS/*
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{Win64} /Engine/Binaries/ThirdParty/ARM/Win32/...
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; All tools for Mac
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentServer.exe
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentServer.exe.config
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentInterface.dll
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{Mac} /Engine/Binaries/DotNET/iOS/DeploymentInterface.dll.config
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{Mac} /Engine/Binaries/DotNET/iOS/iPhonePackager.exe
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{Mac} /Engine/Binaries/DotNET/iOS/iPhonePackager.exe.config
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{Mac} /Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll
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{Mac} /Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll.config
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[CopyTargetPlatform.HTML5]
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; Build files
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/Engine/Build/HTML5/...
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[CopyTargetPlatform.Win32]
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; Just third party dependencies.
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/Engine/Binaries/ThirdParty/Ogg/Win32/VS2013/*.dll
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/Engine/Binaries/ThirdParty/Vorbis/Win32/VS2013/*.dll
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/Engine/Binaries/ThirdParty/PhysX/APEX-1.3/Win32/VS2013/*PROFILE_x86.dll
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/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/*PROFILE_x86.dll
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/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/nvToolsExt32_1.dll
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/Engine/Binaries/ThirdParty/Steamworks/Steamv132/Win32/*.dll
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[CopyTargetPlatform.Linux]
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; Content-only: include pre-compiled executables manually
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/Engine/Binaries/Linux/CrashReportClient
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/Engine/Binaries/Linux/UE4Game
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/Engine/Binaries/Linux/UE4Game-Linux-Shipping
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/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so
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/Engine/Config/Controller.vdf
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/Engine/Binaries/ThirdParty/OpenAL/Linux/*
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/Engine/Binaries/ThirdParty/Steamworks/Steamv132/Linux/*.so
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[StripSymbols.Android]
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/Engine/Binaries/Android/....a
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/Engine/Binaries/Android/....so
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/Engine/Plugins/.../Binaries/Android/....a
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/Engine/Plugins/.../Binaries/Android/....so
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[StripSymbols.iOS]
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/Engine/Binaries/iOS/....a
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/Engine/Plugins/.../Binaries/iOS/....a
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[StripSymbols.Mac]
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/Engine/Binaries/Mac/....a
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/Engine/Plugins/.../Binaries/Mac/....a
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[StripSymbols.Win32]
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/Engine/Binaries/Win32/....pdb
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/Engine/Plugins/.../Binaries/Win32/....pdb
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[StripSymbols.Win64]
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/Engine/Binaries/Win64/....pdb
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/Engine/Plugins/.../Binaries/Win64/....pdb
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{Win64} -/Engine/Binaries/Win64/UE4Editor*.pdb
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[StripSymbols.Linux]
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/Engine/Binaries/Linux/*.
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[CopyEditorForSamples]
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; Include only binaries for the host platform
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-/Engine/Binaries/...
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/Engine/Binaries/DotNET/...
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/Engine/Binaries/ThirdParty/...
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{Win64} /Engine/Binaries/Win64/...
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{Mac} /Engine/Binaries/Mac/...
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; Exclude other files
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-/Engine/Documentation/...
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-/Engine/Extras/...
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-/Engine/Source/.../Private/...
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; Exclude other content
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-/FeaturePacks/...
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-/Samples/...
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-/Templates/...
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; No PDBs
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-*.pdb
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