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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb85eadc32f44070a3dbd4edfe84bbd2ac414c6f
UnrealEngineUWP/Engine/Source/Developer/Windows
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Joe Kirchoff bb85eadc32 LC_StringUtil.cpp workaround is also required for MSVC Clang 12.0.0
[CL 16763061 by Joe Kirchoff in ue5-main branch]
2021-06-23 17:35:40 -04:00
..
LiveCoding
LC_StringUtil.cpp workaround is also required for MSVC Clang 12.0.0
2021-06-23 17:35:40 -04:00
LiveCodingServer
Fix to LiveCoding symbol resolution that could result in a function being patched to the wrong implementation. This would result in unpredictable behavior and crashes.
2021-06-21 13:06:16 -04:00
ShaderFormatD3D
Removing validation skipping from the SM6.6 code path as it's a fully supported feature in our version of DXC.
2021-06-23 10:14:39 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Support VisualStudio2022 as a source code accessor and compilier
2021-06-21 14:04:04 -04:00
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