Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/StateTreeModule.Build.cs
jurre debaare 1454040a2b StateTree editor
- StateTreeEditorMode, which now holds all of the state-tree editing behavior previously part of StateTreeEditor
- StateTreeEditorModeToolkit, responsible for UI/widgets used by StateTreeEditorMode
- StateTreeEditorModeUILayer used to host StateTreeEditorMode inside of the StateTreeEditor
- Exposed StateTreeViewModel
- Introduced IStateTreeEditorHost, interface to-be implemented for supporting StateTreeEditorMode within an Asset editor
- Moved compilation/validation to UStateTreeEditingSubsystem (editor sub system)
- Added layout extensions for StateTreeEditor

#rb Patrick.Boutot

[CL 35491719 by jurre debaare in ue5-main branch]
2024-08-13 09:09:54 -04:00

88 lines
1.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeModule : ModuleRules
{
public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new [] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"AIModule",
"GameplayTags"
}
);
PrivateDependencyModuleNames.AddRange(
new [] {
"PropertyPath",
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(
new [] {
"UnrealEd",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new [] {
"StructUtilsEditor",
"EditorSubsystem",
"EditorFramework"
}
);
}
// Allow debugger traces on all non-shipping targets and shipping editors (UEFN)
if (Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor)
{
PublicDefinitions.Add("WITH_STATETREE_TRACE=1");
PublicDependencyModuleNames.AddRange(
new []
{
"TraceLog"
}
);
// Allow debugger trace analysis on editor platforms
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && Target.bBuildEditor)
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=1");
PublicDependencyModuleNames.AddRange(
new []
{
"TraceServices",
"TraceAnalysis"
}
);
}
else
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=0");
}
}
else
{
PublicDefinitions.Add("WITH_STATETREE_TRACE=0");
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=0");
}
}
}
}