Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngineTest
rob gay b3ab5744bf - Fix for attempting to access EngineSubsystem during MetaSound versioning (serialization), which can assert when apparently certain commands in certain contexts can attempt to preload assets prior to the init phase.
- Minor Fix for LocText duplication
#tests BuildCookRun, -game, version MetaSounds assets in editor, PIE

[FYI] bob.tellez
Original CL Desc
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[Backout] - CL33084850
[FYI] Rob.Gay
Original CL Desc
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Version Metasound Document to include all ed data and make all Metasound EdGraph data transient
- Add input template nodes
- Add comment node data to document
- Keep references to member literal data (i.e. knob/slider ranges) in document metadata to ensure continued serialization and flexibility to add more editor-only fields and literal metadata
- Misc builder API updates, bug fixes and migration of controllers to builder API in anticipation of pages
- Sunset non-deterministic guid cvar
#rb phil.popp, helen.yang
[FYI] sondra.moyls
#tests Standard Automated Audio Tests, EngineTests, Offline QA Smoke pass, CPR, etc., extensive MetaSound Editor use, -game MetaSound qa levels, AudioUnitTests
#jira UE-194159

[CL 33102023 by rob gay in ue5-main branch]
2024-04-19 10:09:04 -04:00
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