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111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "SlateRHIRendererPrivatePCH.h"
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#include "Slate3DRenderer.h"
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#include "SlateUpdatableBuffer.h"
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class FSlateRHIFontAtlasFactory : public ISlateFontAtlasFactory
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{
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public:
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FSlateRHIFontAtlasFactory()
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{
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if (GIsEditor)
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{
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AtlasSize = 2048;
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}
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else
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{
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AtlasSize = 1024;
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if (GConfig)
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{
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GConfig->GetInt(TEXT("SlateRenderer"), TEXT("FontAtlasSize"), AtlasSize, GEngineIni);
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AtlasSize = FMath::Clamp(AtlasSize, 0, 2048);
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}
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}
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}
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virtual ~FSlateRHIFontAtlasFactory()
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{
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}
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virtual FIntPoint GetAtlasSize() const override
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{
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return FIntPoint(AtlasSize, AtlasSize);
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}
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virtual TSharedRef<FSlateFontAtlas> CreateFontAtlas() const override
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{
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return MakeShareable(new FSlateFontAtlasRHI(AtlasSize, AtlasSize));
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}
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private:
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/** Size of each font texture, width and height */
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int32 AtlasSize;
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};
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/**
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* Implements the Slate RHI Renderer module.
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*/
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class FSlateRHIRendererModule
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: public ISlateRHIRendererModule
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{
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public:
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// ISlateRHIRendererModule interface
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virtual TSharedRef<FSlateRenderer> CreateSlateRHIRenderer( ) override
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{
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ConditionalCreateResources();
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return MakeShareable( new FSlateRHIRenderer( SlateFontServices.ToSharedRef(), ResourceManager.ToSharedRef() ) );
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}
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virtual TSharedRef<ISlate3DRenderer, ESPMode::ThreadSafe> CreateSlate3DRenderer(bool bUseGammaCorrection) override
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{
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ConditionalCreateResources();
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return MakeShareable( new FSlate3DRenderer( SlateFontServices.ToSharedRef(), ResourceManager.ToSharedRef(), bUseGammaCorrection ) );
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}
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virtual TSharedRef<ISlateFontAtlasFactory> CreateSlateFontAtlasFactory() override
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{
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return MakeShareable(new FSlateRHIFontAtlasFactory);
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}
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virtual TSharedRef<ISlateUpdatableInstanceBuffer> CreateInstanceBuffer( int32 InitialInstanceCount ) override
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{
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return MakeShareable( new FSlateUpdatableInstanceBuffer(InitialInstanceCount) );
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}
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virtual void StartupModule( ) override { }
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virtual void ShutdownModule( ) override { }
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private:
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/** Creates resource managers if they do not exist */
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void ConditionalCreateResources()
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{
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if( !ResourceManager.IsValid() )
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{
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ResourceManager = MakeShareable( new FSlateRHIResourceManager );
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FSlateDataPayload::ResourceManager = ResourceManager.Get();
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}
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if( !SlateFontServices.IsValid() )
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{
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const TSharedRef<FSlateFontCache> GameThreadFontCache = MakeShareable(new FSlateFontCache(MakeShareable(new FSlateRHIFontAtlasFactory)));
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const TSharedRef<FSlateFontCache> RenderThreadFontCache = MakeShareable(new FSlateFontCache(MakeShareable(new FSlateRHIFontAtlasFactory)));
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SlateFontServices = MakeShareable(new FSlateFontServices(GameThreadFontCache, RenderThreadFontCache));
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}
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}
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private:
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/** Resource manager used for all renderers */
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TSharedPtr<FSlateRHIResourceManager> ResourceManager;
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/** Font services used for all renderers */
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TSharedPtr<FSlateFontServices> SlateFontServices;
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};
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IMPLEMENT_MODULE( FSlateRHIRendererModule, SlateRHIRenderer )
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