Files
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/ShaderCore.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

15 lines
414 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderCore : ModuleRules
{
public ShaderCore(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI", "RenderCore" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TargetPlatform" });
}
}