Files
UnrealEngineUWP/Engine/Source/Runtime/PerfCounters/Private/PerfCountersModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

71 lines
1.5 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "PerfCounters.h"
class FPerfCountersModule : public IPerfCountersModule
{
private:
/** All created perf counter instances from this module */
FPerfCounters* PerfCountersSingleton;
public:
FPerfCountersModule() :
PerfCountersSingleton(NULL)
{}
void ShutdownModule()
{
if (PerfCountersSingleton)
{
delete PerfCountersSingleton;
PerfCountersSingleton = nullptr;
}
}
virtual bool SupportsDynamicReloading() override
{
return false;
}
virtual bool SupportsAutomaticShutdown() override
{
return false;
}
IPerfCounters* GetPerformanceCounters() const
{
return PerfCountersSingleton;
}
IPerfCounters* CreatePerformanceCounters(const FString& UniqueInstanceId) override
{
if (PerfCountersSingleton)
{
UE_LOG(LogPerfCounters, Display, TEXT("CreatePerformanceCounters: instance already exists, new instance not created."));
return PerfCountersSingleton;
}
FString InstanceUID = UniqueInstanceId;
if (InstanceUID.IsEmpty())
{
InstanceUID = FString::Printf(TEXT("perfcounters-of-pid-%d"), FPlatformProcess::GetCurrentProcessId());
}
FPerfCounters* PerfCounters = new FPerfCounters(InstanceUID);
if (!PerfCounters->Initialize())
{
UE_LOG(LogPerfCounters, Warning, TEXT("CreatePerformanceCounters: could not create perfcounters"));
delete PerfCounters;
return nullptr;
}
PerfCountersSingleton = PerfCounters;
return PerfCounters;
}
};
IMPLEMENT_MODULE(FPerfCountersModule, PerfCounters)
DEFINE_LOG_CATEGORY(LogPerfCounters);