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146 lines
2.8 KiB
C++
146 lines
2.8 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "MessagingPrivatePCH.h"
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#include "IMessagingModule.h"
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#include "ModuleManager.h"
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#ifndef PLATFORM_SUPPORTS_MESSAGEBUS
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#define PLATFORM_SUPPORTS_MESSAGEBUS 1
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#endif
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/**
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* Implements the Messaging module.
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*/
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class FMessagingModule
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: public FSelfRegisteringExec
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, public IMessagingModule
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{
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public:
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// FSelfRegisteringExec interface
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virtual bool Exec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override
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{
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if (!FParse::Command(&Cmd, TEXT("MESSAGING")))
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{
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return false;
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}
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if (FParse::Command(&Cmd, TEXT("STATUS")))
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{
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if (DefaultBus.IsValid())
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{
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Ar.Log(TEXT("Default message bus has been initialized."));
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}
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else
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{
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Ar.Log(TEXT("Default message bus has NOT been initialized yet."));
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}
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}
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else
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{
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// show usage
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Ar.Log(TEXT("Usage: MESSAGING <Command>"));
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Ar.Log(TEXT(""));
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Ar.Log(TEXT("Command"));
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Ar.Log(TEXT(" STATUS = Displays the status of the default message bus"));
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}
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return true;
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}
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public:
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// IMessagingModule interface
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virtual IMessageBridgePtr CreateBridge( const FMessageAddress& Address, const IMessageBusRef& Bus, const IMessageTransportRef& Transport ) override
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{
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return MakeShareable(new FMessageBridge(Address, Bus, Transport));
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}
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virtual IMessageBusPtr CreateBus( const IAuthorizeMessageRecipientsPtr& RecipientAuthorizer ) override
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{
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return MakeShareable(new FMessageBus(RecipientAuthorizer));
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}
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virtual IMessageBusPtr GetDefaultBus() const override
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{
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return DefaultBus;
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}
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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#if PLATFORM_SUPPORTS_MESSAGEBUS
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FCoreDelegates::OnPreExit.AddRaw(this, &FMessagingModule::HandleCorePreExit);
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DefaultBus = CreateBus(nullptr);
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#endif //PLATFORM_SUPPORTS_MESSAGEBUS
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}
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virtual void ShutdownModule() override
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{
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ShutdownDefaultBus();
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}
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virtual bool SupportsDynamicReloading() override
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{
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return false;
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}
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protected:
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void ShutdownDefaultBus()
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{
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if (!DefaultBus.IsValid())
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{
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return;
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}
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IMessageBusWeakPtr DefaultBusPtr = DefaultBus;
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DefaultBus->Shutdown();
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DefaultBus.Reset();
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// wait for the bus to shut down
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int32 SleepCount = 0;
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while (DefaultBusPtr.IsValid())
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{
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check(SleepCount < 10); // something is holding on to the message bus
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++SleepCount;
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FPlatformProcess::Sleep(0.1f);
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}
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}
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private:
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// Callback for Core shutdown.
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void HandleCorePreExit()
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{
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ShutdownDefaultBus();
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}
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private:
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// Holds the message bus.
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IMessageBusPtr DefaultBus;
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};
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/* Misc static functions
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*****************************************************************************/
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TStatId FMessageDispatchTask::GetStatId() const
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{
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RETURN_QUICK_DECLARE_CYCLE_STAT(FMessageDispatchTask, STATGROUP_TaskGraphTasks);
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}
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IMPLEMENT_MODULE(FMessagingModule, Messaging);
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