Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/GeometryCacheModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

20 lines
528 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheModulePrivatePCH.h"
#include "GeometryCacheModule.h"
#include "GeometryCacheComponent.h"
#include "ModuleManager.h"
#include "GeometryCacheEdModule.h"
IMPLEMENT_MODULE(FGeometryCacheModule, GeometryCache)
void FGeometryCacheModule::StartupModule()
{
#if WITH_EDITOR
FGeometryCacheEdModule& Module = FModuleManager::LoadModuleChecked<FGeometryCacheEdModule>(TEXT("GeometryCacheEd"));
#endif
}
void FGeometryCacheModule::ShutdownModule()
{
}