Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/GeometryCacheActor.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

31 lines
880 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheModulePrivatePCH.h"
#include "GeometryCacheActor.h"
#include "UnrealEd.h"
#include "GeometryCacheComponent.h"
AGeometryCacheActor::AGeometryCacheActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
GeometryCacheComponent = CreateDefaultSubobject<UGeometryCacheComponent>(TEXT("GeometryCacheComponent"));
RootComponent = GeometryCacheComponent;
}
GEOMETRYCACHE_API UGeometryCacheComponent* AGeometryCacheActor::GetGeometryCacheComponent() const
{
return GeometryCacheComponent;
}
bool AGeometryCacheActor::GetReferencedContentObjects(TArray<UObject*>& Objects) const
{
Super::GetReferencedContentObjects(Objects);
if (GeometryCacheComponent && GeometryCacheComponent->GeometryCache)
{
Objects.Add(GeometryCacheComponent->GeometryCache);
}
return true;
}