Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/CoreUObject.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

28 lines
558 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CoreUObject : ModuleRules
{
public CoreUObject(TargetInfo Target)
{
SharedPCHHeaderFile = "Runtime/CoreUObject/Public/CoreUObject.h";
PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TargetPlatform",
"CookingStats",
}
);
PublicDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
}
}