You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
32 lines
796 B
C++
32 lines
796 B
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "UnrealHeaderTool.h"
|
|
#include "UHTMakefile/UHTMakefile.h"
|
|
#include "UHTMakefile/NameArchiveProxy.h"
|
|
|
|
FNameArchiveProxy::FNameArchiveProxy(const FUHTMakefile& UHTMakefile, FName Name)
|
|
{
|
|
Number = Name.GetNumber();
|
|
NameMapIndex = UHTMakefile.GetNameIndex(Name);
|
|
}
|
|
|
|
FName FNameArchiveProxy::CreateName(const FUHTMakefile& UHTMakefile) const
|
|
{
|
|
// if the name wasn't loaded (because it wasn't valid in this context)
|
|
FName MappedName = UHTMakefile.GetNameByIndex(NameMapIndex);
|
|
if (MappedName.IsNone())
|
|
{
|
|
return NAME_None;
|
|
}
|
|
|
|
return FName(MappedName, Number);
|
|
}
|
|
|
|
FArchive& operator<<(FArchive& Ar, FNameArchiveProxy& NameArchiveProxy)
|
|
{
|
|
Ar << NameArchiveProxy.NameMapIndex;
|
|
Ar << NameArchiveProxy.Number;
|
|
|
|
return Ar;
|
|
}
|