Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/StatsDumpMemoryCommand.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

21 lines
711 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "UnrealFrontendPrivatePCH.h"
#include "StatsDumpMemoryCommand.h"
#include "Profiler.h"
/*-----------------------------------------------------------------------------
FStatsMemoryDumpCommand
-----------------------------------------------------------------------------*/
void FStatsMemoryDumpCommand::Run()
{
FString SourceFilepath;
FParse::Value( FCommandLine::Get(), TEXT( "-INFILE=" ), SourceFilepath );
const FName NAME_ProfilerModule = TEXT( "Profiler" );
IProfilerModule& ProfilerModule = FModuleManager::LoadModuleChecked<IProfilerModule>( NAME_ProfilerModule );
ProfilerModule.StatsMemoryDumpCommand( *SourceFilepath );
}