Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/PackageCommand.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

27 lines
569 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "UnrealFrontendPrivatePCH.h"
#include "PackageCommand.h"
#include "TargetPlatform.h"
void FPackageCommand::Run( )
{
FString SourceDir;
FParse::Value(FCommandLine::Get(), TEXT("-SOURCEDIR="), SourceDir);
ITargetPlatformManagerModule* TPM = GetTargetPlatformManager();
if (TPM)
{
const TArray<ITargetPlatform*>& Platforms = TPM->GetActiveTargetPlatforms();
for (int32 Index = 0; Index < Platforms.Num(); ++Index)
{
if (Platforms[Index]->PackageBuild(SourceDir))
{
}
}
}
}