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26 lines
567 B
C#
26 lines
567 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealFileServer : ModuleRules
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{
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public UnrealFileServer(TargetInfo Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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// For LaunchEngineLoop.cpp include
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PrivateIncludePaths.Add("Runtime/Launch/Private");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"DirectoryWatcher",
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"NetworkFileSystem",
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"SandboxFile",
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"Sockets",
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"Projects",
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}
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);
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}
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}
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