Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/UnrealCodeAnalyzer.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

34 lines
828 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealCodeAnalyzer : ModuleRules
{
public UnrealCodeAnalyzer(TargetInfo Target)
{
bEnableExceptions = false;
AddThirdPartyPrivateStaticDependencies(Target, "llvm");
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Projects"
});
PublicIncludePaths.AddRange(new string[] {
"Runtime/Launch/Public",
"ThirdParty/llvm/3.5.0/include"
});
PrivateIncludePaths.AddRange(new string[] {
"Runtime/Launch/Private", // For LaunchEngineLoop.cpp include
"Runtime/Launch/Public",
"Programs/UnrealCodeAnalyzer/Public",
"Programs/UnrealCodeAnalyzer/Private",
"ThirdParty/llvm/3.5.0/include"
});
SharedPCHHeaderFile = "Programs/UnrealCodeAnalyzer/Public/UnrealCodeAnalyzerPCH.h";
}
}